In acest tutorial va voi arata cum sa creezi un HQ pentru samp.
Prima data, intri in GM si cauti liniile:
Cod:
if(house == 241)//City Hall
{
SetPlayerInterior(i,0);
SetPlayerPos(i,1481.0566,-1770.9563,18.7958);
PlayerInfo[i][pInt] = 0;
PlayerInfo[i][pLocal] = 255;
}
Dublezii liniile si in loc de "//City Hall" pui ce vrei tu, iar la SetPlayerPos pui asa:
Cod:
SetPlayerPos(i,x,y,z);
Apoi, sa creeam i-ul pe care se va intra.Cauti linia:
Cod:
AddStaticPickup(1239, 2, 1481.0566,-1770.9563,18.7958); //City Hall
o dublezi, si in loc de "//City Hall" (fara ghilimele) pui ce vrei tu si vei avea asta:
Cod:
AddStaticPickup(1239, 2, x,y,z); //orice aici
Apoi, cauti liniile:
Cod:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))
{
SetPlayerInterior(playerid,id-ul interiorului (oricare vrei tu) );
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
PlayerInfo[playerid][pInt] = id-ul interiorului(oricare vrei tu);
PlayerInfo[playerid][pLocal] = 241;
}
Le dublezi si in loc de
Cod:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))
pui coordonatele tale.
Apoi, la setplayerinterior pui id-ul interiorului tau (este aici)
ori in joc scri /interior si /save pentru a afla coordonatele si
interiorul.Apoi modifici playerinfo[playerid][pInt] = 3; cu interior
id-ului si in loc de welcome to city hall pui orice.
Acum, sa facem si gametext-ul.Cauti liniile:
Cod:
else if (PlayerToPoint(3, i,1481.0566,-1770.9563,18.7958))
{
GameTextForPlayer(i, "~y~Welcome to the ~r~City Hall~n~~w~Type /enter to go in", 5000, 5);
}
Le dublezi si in loc de PlayerToPoint pui asa PlayerToPoint(3, i, coordonatele tale)) si restul.
Acum, sa facem comanda de iesit.Cauti comanda "/exit" cu ghilimele, dai mai jos si gasesti asta:
Cod:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
In loc de:
Cod:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
pui asa
Cod:
else if (PlayerToPoint(3.0, playerid,coordonatele din interior))
si in loc de:
Cod:
SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);
pui:
Cod:
SetPlayerPos(playerid,coordonatele de afara);
Asta a fost, sper ca ati inteles
Prima data, intri in GM si cauti liniile:
Cod:
if(house == 241)//City Hall
{
SetPlayerInterior(i,0);
SetPlayerPos(i,1481.0566,-1770.9563,18.7958);
PlayerInfo[i][pInt] = 0;
PlayerInfo[i][pLocal] = 255;
}
Dublezii liniile si in loc de "//City Hall" pui ce vrei tu, iar la SetPlayerPos pui asa:
Cod:
SetPlayerPos(i,x,y,z);
Apoi, sa creeam i-ul pe care se va intra.Cauti linia:
Cod:
AddStaticPickup(1239, 2, 1481.0566,-1770.9563,18.7958); //City Hall
o dublezi, si in loc de "//City Hall" (fara ghilimele) pui ce vrei tu si vei avea asta:
Cod:
AddStaticPickup(1239, 2, x,y,z); //orice aici
Apoi, cauti liniile:
Cod:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))
{
SetPlayerInterior(playerid,id-ul interiorului (oricare vrei tu) );
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
PlayerInfo[playerid][pInt] = id-ul interiorului(oricare vrei tu);
PlayerInfo[playerid][pLocal] = 241;
}
Le dublezi si in loc de
Cod:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))
pui coordonatele tale.
Apoi, la setplayerinterior pui id-ul interiorului tau (este aici)
ori in joc scri /interior si /save pentru a afla coordonatele si
interiorul.Apoi modifici playerinfo[playerid][pInt] = 3; cu interior
id-ului si in loc de welcome to city hall pui orice.
Acum, sa facem si gametext-ul.Cauti liniile:
Cod:
else if (PlayerToPoint(3, i,1481.0566,-1770.9563,18.7958))
{
GameTextForPlayer(i, "~y~Welcome to the ~r~City Hall~n~~w~Type /enter to go in", 5000, 5);
}
Le dublezi si in loc de PlayerToPoint pui asa PlayerToPoint(3, i, coordonatele tale)) si restul.
Acum, sa facem comanda de iesit.Cauti comanda "/exit" cu ghilimele, dai mai jos si gasesti asta:
Cod:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
In loc de:
Cod:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
pui asa
Cod:
else if (PlayerToPoint(3.0, playerid,coordonatele din interior))
si in loc de:
Cod:
SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);
pui:
Cod:
SetPlayerPos(playerid,coordonatele de afara);
Asta a fost, sper ca ati inteles